Each set of Grandmaster gear in the Witcher armour schools gives Geralt a bonus for using multiple pieces at once. These are important to know since they may sway your decision about which gear to craft.
So here’s a run-down of the Witcher Gear bonuses:
Grandmaster Feline gear gives these bonuses:
3 pieces: Strong Attack increase Fast Attack damage for 5 seconds by 10% for each piece of the set.
6 pieces: Rear attacks deal 50% more damage, and also stun the opponent at the cost of 1 Adrenaline Point(s).
Grandmaster Wolven gear gives these bonuses:
3 pieces: Up to three different oils can be applied to a sword at a time.
6 pieces: Bombs are thrown without any delay.
Grandmaster Ursine gear gives these bonuses:
3 pieces: When a Quen shield shatters, there is a chance a new one will be cast at no Stamina cost. The bonus increases by 5% for each piece of the set.
6 pieces: Damage dealt by abilities linked to the Quen Sign is increased by 200%.
Grandmaster Griffin gear gives these bonuses:
3 pieces: After using Stamina to cast a Sign in its standard mode, the next Sign cast within 3 seconds will be cast in standard mode without using Stamina.
6 pieces: The size of Yrden traps is increased by 40%. While you are within an Yrden trap, Stamina regeneration is increased by 5/s and Sign Intensity by 100%, and damage is reduced by 20%.
Grandmaster Manticore gear gives these bonuses:
3 pieces: Critical hit chance and critical hit damage also apply to bombs.
6 pieces: The max. number of charges for each alchemy item is increased by 1.
The same also apply to the Grandmaster Legendary versions in New Game Plus.
One thought on “Grandmaster Witcher Gear Bonuses”