Runewords and Glyphwords are special magic words that can be enchanted onto weapons/armour – later in the game – and are part of the Hearts of Stone DLC.
They require regular Runestones and Glyphs, and sockets, to enchant and can only be applied by the Runewright in Upper Mill in north eastern Novigrad. Note that the Runewright must have the appropriate level unlocked to enchant these.
Applying an enchantment on a weapon or armour will automatically replace any other Runestones or Glyphs that were there before, so you shouldn’t waste any time or money removing them beforehand.
See our separate guide to Runestones and Glyphs, which are different.
See also: adding Protection words to your armour.
Hearts of Stone Runewords:
These Runewords require a certain number of Runestones to enchant and can only be applied by the Runewright in Upper Mill.
Invigoration (Level 3)
When at maximum Vitality, any Vitality regeneration turns into added damage (up to +50%) on your next strike.
Requires:
1x Greater Devana Runestone
1x Greater Zoria Runestone
1x Greater Perun Runestone
Prolongation (Level 3)
Each unblocked blow increases potion duration time by 0.5 seconds.
Requires:
1x Greater Morana Runestone
1x Greater Perun Runestone
1x Greater Svarog Runestone
Replenishment (Level 3)
After you cast a Sign, an Adrenaline Point is consumed and your next sword attack is charged with the power of that Sign.
Requires:
1x Greater Triglav Runestone
1x Greater Morana Runestone
1x Greater Dazhbog Runestone
Rejuvination (Level 2)
Each fatal blow dealt restores 25% of your Stamina.
Requires:
1x Perun Runestone
1x Svarog Runestone
1x Stribog Runestone
Severance (Level 2)
Increases the range of Whirl by 1.1 yards and Rend by 1.9 yards.
Requires:
1x Zoria Runestone
1x Veles Runestone
1x Perun Runestone
Elation (Level 2)
Fatal blows dealt with your sword give 0.1 to 0.25 Adrenaline Points.
Requires:
1x Dazhbog Runestone
1x Veles Runestone
1x Devana Runestone
Placation (Level 1)
Once they reach their maximum level, Adrenaline Points steadily decline until they reach zero. During this time Vitality and Stamina regeneration are accelerated and Toxicity declines more quickly.
Requires:
1x Lesser Devana Runestone
1x Lesser Morana Runestone
1x Lesser Stribog Runestone
Dumplings (Level 1)
Any food consumed regenerates 100% more Vitality, but everything tastes like pierogis.
Requires:
1x Pyerog Runestone
1x Tvarog Runestone
1x Pyerog Runestone
Preservation (Level 1)
Armorer’s Table and Grindstone bonuses never expire.
Requires:
1x Lesser Svarog Runestone
1x Lesser Devana Runestone
1x Lesser Morana Runestone

Hearts of Stone Glyphwords:
These Glyphwords require a certain number of Glyphs to enchant and can only be applied by the Runewright in Upper Mill.
Possession (Level 3)
When an opponent influenced by Axii dies, the effect transfers to a nearby target. The effect’s duration increases by 2 seconds for each blow the affected target lands.
Requires:
1x Greater Glyph of Axii
1x Greater Glyph of Aard
1x Greater Glyph of Binding
Retribution (Level 3)
Gives a 30% chance of returning a portion of damage received to the attacker.
Requires:
1x Greater Glyph of Quen
1x Greater Glyph of Igni
1x Greater Glyph of Reinforcement
Eruption (Level 3)
Foes set alight by Igni explode when they die and ignite nearby foes.
Requires:
1x Greater Glyph of Igni
1x Greater Glyph of Quen
1x Greater Glyph of Reinforcement
Levity (Level 3)
All equipped armour items are treated as Light Armour.
Requires:
1x Greater Glyph of Aard
1x Greater Glyph of Mending
1x Greater Glyph of Reinforcement
Beguilement (Level 2)
Enemies affected by Axii will be affected for 2 seconds longer for each blow they land.
Requires:
1x Glyph of Axii
1x Glyph of Igni
1x Glyph of Mending
Protection (Level 2)
When you enter combat, there’s a 100 percent chance you will automatically get a Quen shield without using any Stamina.
Requires:
1x Glyph of Quen
1x Glyph of Yrden
1x Glyph of Warding
Entanglement (Level 2)
When a trap set by Yrden hits an enemy, a Yrden Glyph is placed at that position.
Requires:
1x Glyph of Yrden
1x Glyph of Axii
1x Glyph of Binding
Balance (Level 2)
All equipped armour items are treated as Medium Armour.
Requires:
1x Glyph of Axii
1x Glyph of Mending
1x Glyph of Reinforcement
Rotation (Level 2)
Igni‘s basic attack strikes all opponents in a 360-degree radius, but no longer applies the Burning effect.
Requires:
1x Glyph of Igni
1x Glyph of Binding
1x Glyph of Reinforcement
Heft (Level 1)
All equipped armour items are treated as Heavy Armour.
Requires:
1x Lesser Glyph of Quen
1x Lesser Glyph of Mending
1x Lesser Glyph of Reinforcement
Usurpation (Level 1)
When an enemy affected by Axii dies, the effect trasfers to the nearest target.
Requires:
1x Lesser Glyph of Axii
1x Lesser Glyph of Binding
1x Lesser Glyph of Reinforcement
Depletion (Level 1)
Hitting enemies with Aard reduces their Stamina by 50%.
Requires:
1x Lesser Glyph of Aard
1x Lesser Glyph of Axii
1x Lesser Glyph of Reinforcement
Deflection (Level 1)
Armour deflects all arrows.
Requires:
1x Lesser Glyph of Aard
1x Lesser Glyph of Warding
1x Lesser Glyph of Reinforcement
Ignition (level 1)
Enemies set alight with Igni have a 25% chance to ignite other enemies within a 2 yard radius.
Requires:
1x Lesser Glyph of Igni
1x Lesser Glyph of Yrden
1x Lesser Glyph of Warding

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