There are three side quests on Skellige that are easy to miss, and can only be unlocked by doing something specific. They could almost be described as ‘hidden’ quests.
Monster Contracts are side quests in The Witcher 3 that you can take on for extra money and experience. You usually get Monster Contracts from notice boards.
For this guide I’m going to concentrate on the monsters you find in the wilds – the “generic” monsters that can be encountered while out in the world. Not the Monster Contracts – that’s a separate guide.
While I don’t want to give away exactly what happens in each ending, I do want to explain how to get the “good” ending, because it’s not particularly easy. And there seems to be only one path through the game to get it.
The Griffin School Gear is probably the first Witcher armour you’ll find diagrams for, and possibly the first armour you’ll craft.
Okay, this article is just a bit of fun, but does have a serious side to it and can be useful if you’re planning to play The Witcher 3 for the first time.
Each set of Grandmaster gear in the Witcher armour schools gives Geralt a bonus for using multiple pieces at once. These are important to know since they may sway your decision about which gear to craft.
A very helpful skill to have activated is Delusion Level 2, for the Axii Witcher Sign. With it, you can control people’s minds and get them to do stuff they wouldn’t normally do.
There are a number of horse race quests in The Witcher 3. They’re worth doing for the money, for better horse equipment, and also for the challenge.
The Witcher 3 has a number of quests about fist-fighting. You fight your way up to the top opponents, beat them, then crown yourself champion of champions.