There are lots of cool hidden places in The Witcher 3, but here are my top ten places to find that are off the beaten track.
Playing on Death March difficulty, at the start of the game you can easily be killed by small groups of bandits who might attack you, as happens to me here on my way through Velen.
Geralt’s first encounter with Ronvid of the Small Marsh happens just outside Crow’s Perch after speaking with The Baron. Ronvid has pledged to Maid Bilberry that he will cut down one hundred knights in her honour.
Examining Ciri’s room at Crow’s Perch Geralt finds a spinning top, a book about curses, and a new Stash location. He then goes to talk to Gretka, the young girl Ciri found in the woods during “Ciri’s Story: The King of the Wolves”.
Geralt begins his search for The Baron’s missing wife and daughter by examining their rooms, and he of course loots everything he can on the way… Using his Witcher Senses he finds a number of clues. A Talisman hidden under the floorboard provides a lead to The Pellar.
After a short battle with some bandits, I go to the Character screen to use the single skill point available. It’s time to activate the general skill, Gourmet, which is very useful if you’re playing on Death March difficulty.
Geralt discovers the bloody remains of his contact in Velen – Hendrik – at his house in Heatherton. After examining the body a key is found, which leads to the basement in Hendrik’s house.
A Priest of the Eternal Fire asks Geralt to cremate three piles of dead bodies for him. This will count among Geralt’s “good merits” the Priest tells him.
At the Inn at the Crossroads a small group of local thugs try starting some trouble, but Geralt plays it cool and they back off. You can fight them, but it doesn’t make your task any easier.
After five days of riding Geralt finally makes it to Velen. He starts out at Hanged Man’s Tree, makes his way through what’s left of the village of Mulbrydale, rescues some starving children from some wild dogs, and carries on to the Inn at the Crossroads where he’s supposed to make contact with a Nilfgaardian agent who’ll help him.