There are three side quests on Skellige that are easy to miss, and can only be unlocked by doing something specific. They could almost be described as ‘hidden’ quests.
For this guide I’m going to concentrate on the monsters you find in the wilds – the “generic” monsters that can be encountered while out in the world. Not the Monster Contracts – that’s a separate guide.
While I don’t want to give away exactly what happens in each ending, I do want to explain how to get the “good” ending, because it’s not particularly easy. And there seems to be only one path through the game to get it.
The Griffin School Gear is probably the first Witcher armour you’ll find diagrams for, and possibly the first armour you’ll craft.
Okay, this article is just a bit of fun, but does have a serious side to it and can be useful if you’re planning to play The Witcher 3 for the first time.
Each set of Grandmaster gear in the Witcher armour schools gives Geralt a bonus for using multiple pieces at once. These are important to know since they may sway your decision about which gear to craft.
There are a number of horse race quests in The Witcher 3. They’re worth doing for the money, for better horse equipment, and also for the challenge.
The Witcher 3 has a number of quests about fist-fighting. You fight your way up to the top opponents, beat them, then crown yourself champion of champions.
On the lower levels in The Witcher 3 it can be tricky taking on large groups of men. Especially on some of the early Persons In Distress missions.
I like to have these sites around when I’m playing The Witcher 3. The Wiki helps with understanding everything, from main quests to scavenger hunts, to avoiding game-breaking bugs, and the interactive maps are self-explanatory, and also very useful.