After a short battle with some bandits, I go to the Character screen to use the single skill point available. It’s time to activate the general skill, Gourmet, which is very useful if you’re playing on Death March difficulty.
If you explore the courtyard at the Palace in Vizima with your Witcher senses you’ll find a stone that, once pressed, will open a secret room in one corner.
find him at the Nilgaardian Garrison where you acquire the Griffin contract. He is in fact the Quartermaster at the camp and he’s stood under a tent covering. He can make weapons for you.
Runewords and Glyphwords are special protective words that can be enchanted onto weapons/armour – later in the game – and are part of the Hearts of Stone DLC.
Runestones are the circular magic stones that you fit into the sockets on your weapons to boost their effectiveness. Glyphs are the magic stone tablets that fit into your armour, and are used to boost your Witcher Sign effectiveness.
There are two banks in the game that will change your old money into spendable gold if you ask them. There’s the Bank of Vivaldi on Heirarch Square in Novigrad, and there’s the Cianfanelli Bank at The Gran’place in Toussaint.
The achievement “Power Overwhelming” requires that you have all possible Place of Power bonuses active at the same time.
A demonstration of the best way of farming red mutagens, relatively early in the game.
There are three side quests on Skellige that are easy to miss, and can only be unlocked by doing something specific. They could almost be described as ‘hidden’ quests.
For this guide I’m going to concentrate on the monsters you find in the wilds – the “generic” monsters that can be encountered while out in the world. Not the Monster Contracts – that’s a separate guide.